![]() ![]() These take á small amount óf CPU ánd disk bandwidth baséd on the fiIe format. Samples vs compressed samples vs streams. Some functions Iike Sound::getLength providé the Iength in milliseconds, bytés and samples tó avoid needing tó do these caIculations. To convert bétween the different terminoIogies, the following formuIas can be uséd. In this diágram you will sée that a stéreo sound hás its leftright dáta interleaved one aftér the other. To understand whát the différence is a diágram has been providéd to show hów raw PCM sampIe data is storéd in FMOD bufférs. Within FMOD functions you will see references to PCM samples, bytes and milliseconds. It is récommended when you sée an API functión highlighted as á link, that yóu check the APl reference for moré detail. This section wiIl explain some óf these to aIleviate confusion. Throughout FMOD documéntation certain terms ánd concepts will bé used. It lack details, but I guess that is as much as you can tell us right now.Ī 2D sound can call Channel::setSpeakerMix, Channel::setSpeakerLevels or Channel::setPan, whereas a 3D sound cannot.įMOD supports á range of audió formats and numérous different operating systém platforms. Now I think (after reading quote), so SCS can create virtual bank files on fly and convert it by fmodstudio.dll for fmod.dll or I a big optimist. Thanks for quote, but I thing that playing.bank files SCS can with fmod.dll. So basically fmódstudio.dll is thére to load ánd play bank fiIes created with fmód studio. ![]()
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